
Nov, 28th 2024
Simplifying Software Development with Interfaces in C#
by Moltech Solutions
Building software that is easy to manage, grow, and update is a goal for every developer. Interfaces are a key concept that helps make this possible. Interface as a contract or blueprint that a class must follow. It doesn’t tell the class how to do something, just what it needs to do. This makes your code flexible, organized, and easier to work with.
Interfaces are useful in many ways. They help divide responsibilities, make testing simpler, and let you easily swap one part of your code with another. Whether you’re working on a small project or on a big system, using interfaces can make your work easier and your code stronger.
Let’s explore how interfaces can help us to simplify software development process.
Let’s Understand when we can use the Interface. From following example.
Separation of concerns is a way of organizing your code so that each part of your application focuses on a specific job or responsibility.
This makes your code easier to understand and maintain. Interfaces are ideal for this purpose as they precisely outline the responsibilities of each component in your application, without binding them to a particular implementation. Let us understand with following Payment processing example:
If we need to integrate multiple payment gateway in your web application, consider it is an online store. We need to integrate PayPal and Stripe as payment gateway.
Normally, coding is required for each payment gateway to process transactions. However, this can be simplified by using an interface for payment processing.
This interface acts as a “Contract” that all payment processors must inherit.
Here’s what it might look like:
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// Define the interface
public interface IPaymentProcessor
{
void ProcessPayment(decimal amount);
}
// Implement the interface for PayPal
public class PayPalProcessor : IPaymentProcessor
{
public void ProcessPayment(decimal amount)
{
Console.WriteLine("Processing payment through PayPal.");
}
}
// Implement the interface for Stripe
public class StripeProcessor : IPaymentProcessor
{
public void ProcessPayment(decimal amount)
{
Console.WriteLine("Processing payment through Stripe.");
}
}
In the given example, the IPaymentProcessor interface plays a crucial role in simplifying the design and enhancing the flexibility of the payment processing system.
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public class PaymentService
{
private readonly IPaymentProcessor _paymentProcessor;
public PaymentService(IPaymentProcessor paymentProcessor)
{
_paymentProcessor = paymentProcessor;
}
public void ProcessOrderPayment(decimal amount)
{
Console.WriteLine("Initiating payment...");
_paymentProcessor.ProcessPayment(amount);
Console.WriteLine("Payment processed successfully!");
}
}
// Consume in Main program
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Welcome to the Shopping App!");
Console.WriteLine("Select Payment Method: 1. PayPal 2. Stripe");
string choice = Console.ReadLine();
IPaymentProcessor paymentProcessor;
switch (choice)
{
case "1":
paymentProcessor = new PayPalProcessor();
break;
case "2":
paymentProcessor = new StripeProcessor();
break;
default:
Console.WriteLine("Invalid choice. Defaulting to PayPal.");
paymentProcessor = new PayPalProcessor();
break;
}
var paymentService = new PaymentService(paymentProcessor);
paymentService.ProcessOrderPayment(100.50M);
Console.WriteLine("Thank you for shopping with us!");
}
}
With this setup, the payment logic is separate from the rest of your application. You don’t need to rewrite your code every time you change or add a payment gateway. Just need define the Payment service.
Flexibility: You can easily add new payment processors (like Google Pay or Apple Pay) by simply creating new classes that implement the same interface.
Clean Code: The payment-related code is isolated, so the rest of your application doesn’t have to worry about how payments are processed.
Easier Maintenance: If you need to update or fix an issue with one payment processor, it won’t affect the rest of your application.
Adding New Features Is Simple: If a client asks for a new payment option, you can just create a new implementation of IPaymentProcessor without touching existing code.
Testing Is Easier: You can test your checkout process without relying on actual payment gateways (more on this in the unit testing section).
By using interfaces, you separate responsibilities in your application, making it more organized, adaptable, and future proof.
Dependency Injection (DI) is a design pattern that simplifies your application by making it more flexible, testable, and modular.
The core idea is to remove the responsibility of creating dependencies (like classes or services) from the code that uses them. Instead, you “inject” these dependencies, often through interfaces, making your application easier to update and extend.
let’s understand What is dependency ?
Dependency is a class or service object that performs its own task.
Example: logger service, repository, payment processor.
When a class directly creates or manages these dependencies, it becomes tightly coupled to them, making it hard to replace, test, or extend.
Without DI, your code might directly create and manage its dependencies, which ties it to specific implementations.
This makes changes harder and testing more complicated. DI solves this by injecting dependencies into your classes from the outside.
Let’s break it down with an example.
Imagine you have an order service that handles customer orders and needs to process payments. Instead of hardcoding a payment processor inside the service, you use DI to inject a payment processor that implements the IPaymentProcessor interface.
Here’s what the OrderService might look like without DI:
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public class OrderService
{
private readonly PaymentProcessor _paymentProcessor;
public OrderService()
{
// The dependency is created internally
_paymentProcessor = new PaymentProcessor();
}
public void ProcessOrder()
{
_paymentProcessor.ProcessPayment(100);
}
}
Here, the OrderService depends on the PaymentProcessor class. This creates a tight coupling because:
If the implementation of PaymentProcessor changes, the OrderService needs to be updated.
It becomes hard to test OrderService in isolation since it always uses the real PaymentProcessor.
Now, Same example we can create using DI as below :
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public class OrderService
{
private readonly IPaymentProcessor _paymentProcessor;
public OrderService(IPaymentProcessor paymentProcessor)
{
_paymentProcessor = paymentProcessor;
}
public void CompleteOrder(decimal amount)
{
Console.WriteLine("Completing order...");
_paymentProcessor.ProcessPayment(amount);
}
}
In this setup, OrderService doesn’t care which payment processor is used. All it knows is that the processor follows the IPaymentProcessor interface.
We can consume orderService as below:
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class Program
{
static void Main(string[ ] args)
{
// Step 1: Create an instance of the dependency
IPaymentProcessor paymentProcessor = new PaymentProcessor( );
// Step 2: Inject the dependency into the OrderService
OrderService orderService = new OrderService(paymentProcessor);
// Step 3: Use the OrderService
orderService.ProcessOrder( );
Console.WriteLine("Order processing complete.");
}
}
In above example, “PaymentProcessor” Can be any other Class or service object.
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IPaymentProcessor paymentProcessor = new PaymentProcessor( );
In modern frameworks like ASP.NET Core, you can use a built-in DI container to register your services.
Here’s how you can register the IPaymentProcessor IPaymentProcessor with a specific implementation:
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services.AddScoped<IPaymentProcessor, PayPalProcessor>( );
When the application runs, the DI container ensures that wherever IPaymentProcessor is needed, an instance of PayPalProcessor is provided.
If you decide to switch to StripeProcessor, all you need to do is update the registration:
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services.AddScoped<IPaymentProcessor, StripeProcessor>( );
If we want to use both we can use as below:
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builder.Services.AddScoped<PayPalProcessor>();
builder.Services.AddScoped<StripeProcessor>();
builder.Services.AddScoped<Func<string, IPaymentProcessor>>(serviceProvider => key =>
{
return key switch
{
"PayPal" => serviceProvider.GetRequiredService<PayPalProcessor>(),
"Stripe" => serviceProvider.GetRequiredService<StripeProcessor>(),
_ => throw new ArgumentException("Invalid payment processor key.")
};
});
This flexibility means you don’t need to modify the OrderService or any other dependent code. The only change happens in one central location.
Flexibility: Easily swap implementations (e.g., PayPal to Stripe) without altering your business logic.
Testability: You can replace real implementations with mock dependencies during testing.
Simpler code: Classes focus on their responsibilities without worrying about how dependencies are created.
Centralized Configuration: All dependency management is done in one place (like Startup.cs in ASP.NET Core).
Modularity: Components are not tightly tied to specific implementations, enabling code reuse.
In many applications, the same functionality may need to behave differently depending on the context.
Interfaces make it easy to create multiple implementations of the same operation and dynamically choose the one that suits the situation. This flexibility keeps your code clean, organized, and adaptable.
Let’s say you’re building an application that logs messages. Depending on the scenario, you might want to log messages to a file, a database, or even an external service. Instead of hardcoding a specific logging method, you can use an interface to define a common contract for all loggers.
Let see the example code :
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// Define a common logging interface
public interface ILogger
{
void Log(string message);
}
// Implementation for file logging
public class FileLogger : ILogger
{
public void Log(string message)
{
Console.WriteLine($"File: {message}");
}
}
// Implementation for database logging
public class DatabaseLogger : ILogger
{
public void Log(string message)
{
Console.WriteLine($"DB: {message}");
}
}
In the above code, we define the ILogger interface, which specifies the contract that all log providers must implement to.
This configuration allows you to select the appropriate logger at runtime. For instance:
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public class Application
{
private readonly ILogger _logger;
public Application(ILogger logger)
{
_logger = logger;
}
public void Run( )
{
_logger.Log("Application has started.");
}
}
Any ILogger implementation can be injected into the Application class in the following manner:
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// Using FileLogger
var fileLogger = new FileLogger( );
var app1 = new Application(fileLogger);
app1.Run( );
// Using DatabaseLogger
var dbLogger = new DatabaseLogger( );
var app2 = new Application(dbLogger);
app2.Run( );
This allows you to dynamically switch logging behavior without changing the core application logic.
Flexibility: Easily switch behaviors depending on the context or environment (e.g., development vs. production).
Code Reusability: Shared logic, like logging structure, can be reused across multiple implementations.
Simplified Maintenance: Adding a new logging method (e.g., cloud-based logging) requires minimal changes to existing code.
Polymorphism allows a single interface to represent different underlying forms (data types). in C# we can achieve it with interface.
One of the biggest advantages of using interfaces is that they help reduce code duplication and make your code more reusable.
By defining common behaviors in interfaces, you create a blueprint that can be implemented across multiple projects or modules, saving time and effort in the long run.
The provided example demonstrates how polymorphism works with a generic interface IRepository<T> and its implementation. You can handle multiple repository implementations uniformly, regardless of the specific type they operate on.
Define a Common Interface: The IRepository<T> interface provides a generic contract for Repository operations.
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public interface IRepository<T>
{
T GetById(int id);
void Add(T entity);
}
IRepository<T> defines the behavior (GetById, Add) for all repositories, regardless of the type they operate on.
Create a specific implementation for Customer and Product as below:
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// For Customer
public class Customer
{
public int Id { get; set; }
public string Name { get; set; }
}
public class CustomerRepository : IRepository<Customer>
{
public Customer GetById(int id) => new Customer { Id = id, Name = "John Doe" };
public void Add(Customer entity) => Console.WriteLine($"Customer Added: {entity.Name}");
}
// For Product
public class Product
{
public int Id { get; set; }
public string Name { get; set; }
}
public class ProductRepository : IRepository<Product>
{
public Product GetById(int id) => new Product { Id = id, Name = "Laptop" };
public void Add(Product entity) => Console.WriteLine($"Product Added: {entity.Name}");
}
The repositories list holds objects of different repository types (CustomerRepository, ProductRepository).
Use Polymorphism to Handle Multiple Repositories: Use the IRepository<T> interface to work with different repositories without needing to know their specific types.
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class Program {
static void Main(string[] args) {
// Create a list of generic repositories
var repositories = new List<object>{
new CustomerRepository(),
new ProductRepository()
};
// Add and retrieve data using polymorphism
foreach (var repository in repositories)
{
if (repository is IRepository<Customer> customerRepo)
{
var customer = new Customer { Id = 1, Name = "Alice" };
customerRepo.Add(customer);
var fetchedCustomer = customerRepo.GetById(1);
Console.WriteLine($"Fetched Customer: {fetchedCustomer.Name}");
}
else if (repository is IRepository<Product> productRepo)
{
var product = new Product { Id = 101, Name = "Smartphone" };
productRepo.Add(product);
var fetchedProduct = productRepo.GetById(101);
Console.WriteLine($"Fetched Product: {fetchedProduct.Name}");
}
}
}
}
Using Polymorphism: The code checks the actual type (IRepository<Customer> or IRepository<Product>) and calls the corresponding methods.
Flexibility and Extensibility: Adding a new repository type (e.g., OrderRepository) requires implementing IRepository<Order>. No changes are needed in the processing logic.
Decoupling: The client code (e.g., Program) depends only on the IRepository<T> interface, not on the specific implementations like CustomerRepository or ProductRepository.
Design patterns offer reliable solutions to common software design challenges, improving code flexibility and scalabilit
Interfaces are key in many patterns, promoting decoupled, modular, and testable code. Here are three examples:
It’s all about defining a set of behaviors (strategies) that can be swapped out without changing the main logic.
Here’s a casual example: Imagine you’re building a payment system where users can pay with different methods like
Here’s a casual example: Imagine you’re building a payment system where users can pay with different methods like Credit Card, PayPal, or Google Pay. You don’t want to clutter your code with multiple if-else or switch cases for each payment type. Instead, you can use the Strategy Pattern with an interface to define a common contract for all payment methods.
You can refer the example given above related to the payment process in “Separation of Concerns”.
The Repository Pattern abstracts the data access layer, enabling a clean separation of concerns between the business logic and database operations. Interfaces define the contract for the repository, ensuring consistent behavior across implementations.
With the IRepository<T> interface, developers can swap implementations for unit tests or migrate from one database system to another without altering the business layer. You can refer our example given above in section 4.
The Factory Pattern creates objects without specifying their concrete classes. It encapsulates object creation logic, adhering to the single responsibility and dependency inversion principles.
Interfaces allow the Factory to return objects that adhere to a common contract.
The client code remains decoupled from specific implementations, making it easier to extend and maintain.
You can refer the code in Section 2 dependency Injection.
Here’s a summary of the key benefits that interfaces bring to your development process as per above example.
Flexibility: Easily switch between implementations without changing application logic.
Maintainability: Simplify code structure and promote separation of concerns.
Testability: Enable mocking for fast, isolated unit tests.
Reusability: Define shared behaviors for consistent implementation across projects.
Scalability: Adding new behavior (e.g., a new strategy or data source) requires minimal changes.
Decoupled Code: Using interfaces ensures that the system components interact through contracts, reducing the impact of changes in implementations.
Here are some best practices to maximize their effectiveness:
Keep Interfaces Focused (Single Responsibility Principle): Each interface should represent a single, well-defined responsibility. Avoid mixing unrelated functionalities within the same interface.
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public interface IFileReader {
string ReadFile(string filePath);
}
public interface IFileWriter {
void WriteFile(string filePath, string content);
}
Anti-pattern: Combining reading and writing responsibilities in a single interface like IFileHandler.
Use Meaningful Names: Interfaces should have clear, descriptive names that reflect their purpose, making the codebase self-explanatory. e.g., ILogger, IShape, IDataProcessor, avoid vague names like IMyInterface.
Avoid Over-Engineering with Unnecessary Interfaces: Avoid creating interfaces just for the sake of it. Interfaces should only be introduced when multiple implementations are needed or for abstraction. Use interfaces where they genuinely add value, such as enabling dependency injection or mocking in tests.
Prefer Interfaces over Abstract Classes: (When No Implementation is Needed) Interfaces define pure contracts, while abstract classes combine contracts with partial implementation.
Reserve abstract classes for scenarios where you need common base functionality.
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public interface IAuthenticationService {
bool Authenticate(string username, string password);
}
public abstract class AuthenticationBase {
public abstract bool Authenticate(string username, string password);
public void LogAccessAttempt(string username) => Console.WriteLine($"{username} attempted login.");
}
Use interfaces if the base functionality (LogAccessAttempt) is not required across all implementations.
Creating Too Many Interfaces Without Clear Purpose: Use interfaces only where they solve a specific problem, like enabling polymorphism or abstraction.
Misusing Interface Segregation: Violating the Interface Segregation Principle (ISP) by creating large, bloated interfaces that force classes to implement unused methods.
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public interface IMultiFunctionalPrinter {
void Print( );
void Scan( );
void Fax( );
}
A BasicPrinter class may not need Scan or Fax.
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public interface IPrinter { void Print( ); }
public interface IScanner { void Scan( ); }
public interface IFax { void Fax( ); }
Using Interfaces for Constants: Defining constants in an interface is an anti-pattern because interfaces are meant to define behavior, not hold data.
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//Do not use below code
public interface IConstants {
int MaxItems = 100;
string AppName = "MyApp";
}
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//Use this
public static class AppConstants {
public const int MaxItems = 100;
public const string AppName = "MyApp";
}
Coupling Interfaces with Specific Frameworks: Tightly coupling an interface to a specific framework or library limits flexibility and reusability. Keep interfaces generic and abstract to allow for different implementations.
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//Below code shows it"s attached with Entity Framework lib. Do not use it.
public interface IEntityFrameworkRepository {
IQueryable<T> GetAll();
}
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//Use as generic method to define behaviour
public interface IRepository<T> {
IEnumerable<T> GetAll();
}
This ensures the interface can work with different ORMs or data sources.
To wrap up, interfaces are not just theoretical — they are useful tools that make software development easier. They help you write code that is cleaner, easier to maintain, and easier to test, whether you’re building small apps or big systems. Using interfaces in your projects helps set you up for long-term success.
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